DEVELOPMENT OF THE ARCHITECTURE OF AN ADAPTIVE INTERFACE OF THE EDITOR OF A WEB APPLICATION FOR CREATING VIRTUAL TOURS
DOI:
https://doi.org/10.35546/kntu2078-4481.2025.4.3.5Keywords:
virtual tours, adaptive interface, mobile design, UI/UX design, automated testing, interface architectureAbstract
The rapid development and spread of virtual reality technologies facilitates their active use in the fields of tourism, real estate, and education. VR tours are one of the ways to present information in a virtual environment. This paper analyzes existing systems for creating and editing virtual tours, examines modern approaches to building mobile interfaces, and identifies several significant limitations in their current implementations. In particular, it has been found that most services have limited functionality on mobile devices, particularly those related to tool menus, scene control, and the stability of displaying tiny elements on small screens. The goal of this work is to develop and test the architecture of an adaptive interface for an editor of a virtual tour web application that is capable of fully replicating the functionality of the desktop version in a limited screen space. The proposed architecture is based on the Mobile-First strategy, a system of modular components, and the principles of distributing interface workspaces. It includes structural elements such as the top navigation bar, 3D scene workspace, bottom sheet, and navigation drawer. This approach ensures rational use of the available screen space, a clear separation between navigation, tools, and the virtual scene working environment, as well as predictable interface behavior when the viewport size changes. An interface mockup was created using the Vue.js framework to test the architecture in practice. The proposed approach was tested using a set of automated UI tests with Playwright, covering the verification of the location, scaling, and accessibility of elements when working with different viewport sizes. The results confirmed the absence of layout conflicts, the correct operation of navigation components, and stable display even on small screens (e.g., iPhone 5). Thus, the architecture demonstrates its effectiveness and practical applicability for creating intuitive and convenient interfaces for virtual tour editors for mobile devices.
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